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AI Insights · Timothy · October 2021

Top 5 Toddlers Games in Oceania - Q3 2021 Performance

A look at the performance of the top 5 toddler game applications in Oceania for Q3 2021, including metrics on downloads, revenue, and active users.

Top 5 Toddlers Games in Oceania - Q3 2021 Performance

In Q3 2021, the top 5 toddlers games in Oceania demonstrated varied performance across key metrics such as downloads, revenue, and active users. Here’s a detailed look at how these apps fared throughout the quarter.

Reading Eggs - Learn to Read from Blake eLearning experienced impressive growth in weekly revenue, starting at around $68K and peaking at approximately $85.7K by the end of September. Weekly downloads fluctuated, with a high of 14K in mid-August and a low of 7.5K in late September. Weekly active users saw an increase from 60.9K at the beginning of the quarter to 77.1K in mid-August before a gradual decline to 64.6K by the end of September.

Epic - Kids' Books & Reading by Epic Creations, Inc. showed a steady climb in weekly revenue, reaching a peak of roughly $29.1K in mid-August. Weekly downloads peaked at 10K in mid-July but declined to around 2.8K by the end of the quarter. Active users followed a similar trend, peaking at 20.4K in late August before falling to 11.7K by the end of September.

Lingokids - Play and Learn from Monkimun Inc saw stable weekly revenue, with figures hovering around $14.6K to $19.3K throughout the quarter. Weekly downloads varied, starting at around 4.7K in late June and dipping to approximately 1.7K in early September. Active users also showed fluctuations, starting at 11.8K in late June and reaching 13.1K in early July before declining to 10.7K by the end of September.

Kiddopia - Kids Learning Games by Kiddopia, Inc. exhibited consistent weekly revenue growth, starting at $10.9K and peaking at $14.5K in mid-September. Weekly downloads remained relatively stable, fluctuating between 2.3K and 3.1K throughout the quarter. Active users saw a slight increase from 30.1K at the beginning of the quarter to 30.3K in early September, with minor fluctuations throughout.

PK XD: Fun, friends & games from Afterverse Games demonstrated significant growth in weekly revenue, starting at $6.5K and peaking at around $15K in mid-September. Weekly downloads showed a substantial increase, peaking at 19.6K in mid-September. Active users surged from 32.2K at the beginning of Q3 to 65.3K by mid-September, showcasing the app's growing popularity.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021